Re: Need Help with UV Templates Hmm.... Not sure what you mean by 'grayscale image....', but I can tell you a little about how I handle UV map templates (FYI, there is a really good poser newsgroup alt.binaries.3d.poser - lots of participants) Most times to get the base template, I use UVMapper and it saves the template image file as a BMP image. I open that up in PS and then change the mode to RGB. Right after that I add a empty layer and save. By adding the layer it makes PS default and save the file as a PSD. I then make the base background layer active and using the magic wand tool - I select the white space outside all the mapped areas. I then invert the selection and make the blank layer active. I then choose some color (green most times) and fill in the selection area, which should be just the mapped parts. After that, I usually break each individual part out to it's own layer by using the selection marquee tool and adding / subtracting as needed - then doing new layer via cut (suggestion, be sure to label the layers). Then after I get the parts separated on different layers, I save (as PSD) and then paint over the shapes as needed. When I get everything painted and 'done' - I save the file as a PSD (don't flatten the layers) and then save it as a copy in JPG format. I use the JPG for my color / bump map and keep the PSD as the master, just in case I want to edit it later. Advanced tip: when I first create the main selection and then invert it, I usually expand the selection area by a couple of pixels - just to make sure no seams show up. Hoped that helped - if not, try asking your question over on the Poser ng - my guess is someone there might have a better idea than me. Martin Rowley
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