Need Help with UV Templates

Hi. I use poser a lot, but that's not what i'm here for. I have a B&W
image, a template if you will, and it contains just Black and White
wires and spaces, resp. No grays. What I need to do is create a
grayscale image based on the proximity of the wire to each other that I
can color over.
Does anybody have any suggestions? Thanx!!

FotoLeon


Re: Need Help with UV Templates

Hmm... ok, not really picturing the technique you're using with
the proximity of the vertexs to one another.
But couple suggestions -
1) visit the poser newsgroup I mentioned, there are a couple
people there that I've seen working on customizing poser figures
into 'real' people using a combination of morphs and texture
maps.
2) You might check out the magazine 'ImagineFX' -
http://marketing.futurenet.com/imaginefx/
It's an import from the UK and you can usually find a copy of it
in most big chain bookstores - Borders, B&N, BookStop and such.
It's a fairly new magazine, I just picked up the 5th issue of it
today (keep in mind that the issues here run about a month
behind their UK release). The focus of the magazine is Fantasy &
Sci-Fi digital art, and most of it concerns creation of
characters - but the same techniques would apply to what you are
doing. There are lots of articles by some really talented
artists.
The magazine runs around $14, and it's full of tutorials and
also comes with a cover DVD. The issue I just picked up has
three poser figures - the Project Human Male & Female characters
(which looked to be very detailed & customizable) and a fantasy
troll character by Sixus1. Also on the DVD are a bunch of stock
photos suitable for backgrounds and a directory full of
Photoshop brushes and a number of interesting looking fonts. I
haven't had a chance yet to load the brushes and check them out.
Anyway - just a suggestion.
Martin


Rowley


Re: Need Help with UV Templates

I want to manualy paint and create a face based an a poser-generated
template for an online blog. I like to make renders in poser then make
them look halftone and add text. A sort of "modern comic". And i need
them to look _somewhat_ realistic, at least so people can recognize the
political figures.... Know any good bush textures? i have front
pixtures, i just need side pictures...


FotoLeon


Re: Need Help with UV Templates

Why would you want to do something that? Just curious.
Martin


Rowley


Re: Need Help with UV Templates

Thank you for your advice. What i am trying to do is make a sort of
grayscale image that corsponds to the _proximity of wires to each
other_, ie the closer the wires, the darker that set of pixels. I may
still post at alt.binaries.3d.poser. Thank You!


FotoLeon


Re: Need Help with UV Templates

Hmm.... Not sure what you mean by 'grayscale image....', but I
can tell you a little about how I handle UV map templates (FYI,
there is a really good poser newsgroup alt.binaries.3d.poser -
lots of participants)
Most times to get the base template, I use UVMapper and it saves
the template image file as a BMP image. I open that up in PS and
then change the mode to RGB. Right after that I add a empty
layer and save. By adding the layer it makes PS default and save
the file as a PSD. I then make the base background layer active
and using the magic wand tool - I select the white space outside
all the mapped areas. I then invert the selection and make the
blank layer active. I then choose some color (green most times)
and fill in the selection area, which should be just the mapped
parts. After that, I usually break each individual part out to
it's own layer by using the selection marquee tool and adding /
subtracting as needed - then doing new layer via cut
(suggestion, be sure to label the layers).
Then after I get the parts separated on different layers, I save
(as PSD) and then paint over the shapes as needed.
When I get everything painted and 'done' - I save the file as a
PSD (don't flatten the layers) and then save it as a copy in JPG
format. I use the JPG for my color / bump map and keep the PSD
as the master, just in case I want to edit it later.
Advanced tip: when I first create the main selection and then
invert it, I usually expand the selection area by a couple of
pixels - just to make sure no seams show up.
Hoped that helped - if not, try asking your question over on the
Poser ng - my guess is someone there might have a better idea
than me.
Martin


Rowley


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